The power of two
by Michael Adams on July 18, 2009
in General, Writing
People talk a lot about the power of one person to create change. This is definitely true in many situations, but the real power of one is in the inspiration of the many. What I’d like to talk about today is the power of two in changing one life. Well, strike that and make it a possible two lives. Let me explain.
When one person sets out to do something difficult, that person often falls quite early, failing his or her challenges and not achieving the goals he/she set out to achieve. For example, if I were to decide to get in shape on my own as I have many times, chances are I’d fail because I’d just be following the same pattern I always have and eventually I’d be tempted to give up, eat wrong, be lazy, etc. The power of two is the person with whom you choose to partner to achieve your goals. In fitness, this is quite common, I’d say. People often have gym partners, running partners, etc. My partner in running is now my wife, Steph. When one of us doesn’t really feel like going for a run, the other person can Steph in and exert a little positive pressure where it is needed. For me, this is very important because I find that I can get pretty lazy and it really helps to have someone else in the same situation, going through the same things and trying to achieve the same goals. It means I’m not alone and that if I fail myself, I’m also failing someone else. It adds that little bit of guilt to quitting which I don’t want to experience so I simply don’t.
So we know that two people can work well together to achieve fitness, but what about working together in other ways? People work in teams in their careers or jobs, they work together in marriages and as parents, and they often work together on projects which they enjoy. One example I have in my personal life is the HandRooster webcomic. My skills are primarily in writing and thinking up ideas, not drawing. When we started HandRooster Steph did the drawing (once in a while she’d write a comic as well) and I did the writing and it worked for a while but she really had a much greater workload than I did. Because of that, she ended up giving up on it and I had to go it alone. This was difficult for me because as I said, my skills are in writing and thinking, not drawing. I tried my best to come up with different ways of doing things. It worked to some extent but I could never quite do the excellent job she did. Her skills in drawing are better and it just wasn’t natural for me. She saw me struggling with the comic the other day and ended up volunteering to work on it again. We’ve done a few now and we’re doing them in a way which I hope is more sustainable for her. She draws them on paper and I scan them in, clean them up, do any coloring which needs to be done and then I write my post and upload the comic. I think this is a more balanced approach and I hope it works in the long run. It just goes to show you that if you communicate as a team of two and divide your efforts and work things out, you can achieve results which just aren’t possible as a single person with a single set of skills. Simple, but true.
Creative productivity
by Michael Adams on July 4, 2009
in General, Writing
I don’t know if anyone who happens upon my website really knows about my history of web projects. For the most part, nothing has really taken off in popularity. I’ve got this blog, but I’ve also got a blog over at Riding the Wind which is dedicated to spiritual matters, my daily life, my photography and my creative writing/poetry. It hasn’t been updated in a little while because I’ve been busy with this, but I fully intend to continue posting there. I’ve also got another site. HandRooster started out as a little project my wife and I started for fun. We decided to make a webcomic. I wrote the comics and she drew them, and for a while we were pretty productive. It was fun but after a while I found it difficult to come up with new standalone ideas and I didn’t want to have Steph constantly grinding away on super long projects. Some of our comics were much better than others, and we were occasionally accused of ripping off one popular comic or another, but we didn’t really care that much because we weren’t huge comic readers. The only comic I used to read was Penny Arcade and there was no way we could copy that stuff. Anyway, after a while Steph started to find it was taking her a really long time to do these comics and she didn’t really want to do it anymore, so it sort of died out. I didn’t really want it to die out because at this point we were getting some decent traffic and it was the most successful thing I had ever done on the internet. We had actual fans and it was rewarding in that way if not in a monetary way.
I decided to draw the thing on my own, but I think I found it even more difficult than she did, because I am in no way an artist. I can’t really draw, so it took me many hours to create simple stick art. One thing led to another and I found myself lapsing and nothing really got done. That is, until now. I’ve just posted an update on the site and while I make no promises about my reliability in updates, I’ll try my best. You see, I’ve got a new method.
I started to think about how I could adapt my system in order to be more productive in making a comic. Originally, I was creating the comic with Autodesk Sketchbook Pro and a Wacom tablet. Sketchbook is really great software if you can actually draw and I love the way it is designed for a tablet but every line I make is a shaky squiggly line and I have to blow things up super huge in order to make things smooth. Basically, I suck at that. I’m not an artist. I’m more of an idea guy in general. This problem had me looking for other solutions. I tried Photoshop and some other software but I still had similar problems. I tried to draw things on paper, thinking I could scan them in to do coloring, etc but it turns out I’m even worse without an undo button, despite finding it easier to make normal lines. After all of this, I decided to try Adobe Illustrator. I’d tried it before and found it difficult to get used to, but I used to use Macromedia Freehand with some success years ago before the comic. I decided to give Illustrator another try. It was not easy, but I did find a way to use it which was much quicker and less labor intensive for me. The result can be seen over at HandRooster. It isn’t a work of art but it is the basis of a webcomic, in the loosest sense of that word. I’m thinking about starting to create longer story lines after being inspired by a comic written by Mr. John Campbell of pictures for sad children.
I think what I’ve learned through all of this is that creativity is work too. It’s not easy stuff and in order to continue to create, you must give something of yourself. It’s natural to have highs and lows of activity and to find yourself searching for inspiration or ideas. It’s natural to want a break sometimes. It’s also possible to rejuvenate your creative energy and continue to create. Sometimes you’re going to have critics and hatemongers hounding you and sometimes you’ll start to believe that what you’re producing isn’t worth anything but the good thing about continuing to do anything is that you’ll only find better ways to do it and gain skill in the process. Since the whole talent thing has been proven to be nonsense and mastery is really about lots and lots of practice, why shouldn’t your (or my) projects be out there for the world to see just because you’re new to the process?






